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Reverse Engineering my own demo app

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  • Marcellus
    replied
    Originally posted by Emily77 View Post

    An informative and comprehensive guide. Well done! Free Fire Name
    You are right.

    Leave a comment:


  • Emily77
    replied
    Originally posted by barentsea View Post
    Nice in depth guide!
    An informative and comprehensive guide. Well done! Free Fire Name

    Leave a comment:


  • barentsea
    replied
    Nice in depth guide!

    Leave a comment:


  • nQrse
    replied
    seems like i'll give this a try

    Leave a comment:


  • Matypatty
    started a topic Reverse Engineering my own demo app

    Reverse Engineering my own demo app

    Hey guys,
    Thought it would be interesting to build some mock up data structures and see how it was represented in memory as I haven't done any game hacking in such a long time now. I've created myself a vector list to hold all the entities and a player class that extends entity to hold player specific info. This is the sort of data structure you might find in any game you try to hack (eg Combat Arms has a characterFX class that is very similar to this).

    Here are some screenshots to represent code vs memory:
    Main code:



    Classes:



    ReClass View:



    Once you have all of this you generate the classes from reclass and simply plug in the array pointer.

    Kind of a useless write up but I'm pretty bored at work haha
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