Hey guys,
Thought it would be interesting to build some mock up data structures and see how it was represented in memory as I haven't done any game hacking in such a long time now. I've created myself a vector list to hold all the entities and a player class that extends entity to hold player specific info. This is the sort of data structure you might find in any game you try to hack (eg Combat Arms has a characterFX class that is very similar to this).
Here are some screenshots to represent code vs memory:
Main code:
Classes:
ReClass View:
Once you have all of this you generate the classes from reclass and simply plug in the array pointer.
Kind of a useless write up but I'm pretty bored at work haha
Thought it would be interesting to build some mock up data structures and see how it was represented in memory as I haven't done any game hacking in such a long time now. I've created myself a vector list to hold all the entities and a player class that extends entity to hold player specific info. This is the sort of data structure you might find in any game you try to hack (eg Combat Arms has a characterFX class that is very similar to this).
Here are some screenshots to represent code vs memory:
Main code:
Classes:
ReClass View:
Once you have all of this you generate the classes from reclass and simply plug in the array pointer.
Kind of a useless write up but I'm pretty bored at work haha
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